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	<title>Comments on: C74 &#8212; TWilight refrAIN Impressions</title>
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	<link>http://tenka.seiha.org/2008/08/c74-twilight-refrain-impressions/</link>
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		<title>By: Comiket Shit: Part 1 &#171; Life in Quadrant 4</title>
		<link>http://tenka.seiha.org/2008/08/c74-twilight-refrain-impressions/comment-page-1/#comment-14498</link>
		<dc:creator>Comiket Shit: Part 1 &#171; Life in Quadrant 4</dc:creator>
		<pubDate>Wed, 20 Aug 2008 17:21:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.seiha.org/?p=1116#comment-14498</guid>
		<description>[...] But then it makes fullscreen screenshots look like shit. Oh, and sad to disappoint, but contrary to what Aroduc says, there are no pretty boys in [...]</description>
		<content:encoded><![CDATA[<p>[...] But then it makes fullscreen screenshots look like shit. Oh, and sad to disappoint, but contrary to what Aroduc says, there are no pretty boys in [...]</p>
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		<title>By: sage</title>
		<link>http://tenka.seiha.org/2008/08/c74-twilight-refrain-impressions/comment-page-1/#comment-14301</link>
		<dc:creator>sage</dc:creator>
		<pubDate>Mon, 18 Aug 2008 18:36:13 +0000</pubDate>
		<guid isPermaLink="false">http://blog.seiha.org/?p=1116#comment-14301</guid>
		<description>Yum, shota trap.</description>
		<content:encoded><![CDATA[<p>Yum, shota trap.</p>
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		<title>By: Zeroblade</title>
		<link>http://tenka.seiha.org/2008/08/c74-twilight-refrain-impressions/comment-page-1/#comment-14201</link>
		<dc:creator>Zeroblade</dc:creator>
		<pubDate>Sun, 17 Aug 2008 15:19:05 +0000</pubDate>
		<guid isPermaLink="false">http://blog.seiha.org/?p=1116#comment-14201</guid>
		<description>Getting it now; a shame I missed TWINS, but TWAIN looks to be pretty awesome too.</description>
		<content:encoded><![CDATA[<p>Getting it now; a shame I missed TWINS, but TWAIN looks to be pretty awesome too.</p>
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		<title>By: Aroduc</title>
		<link>http://tenka.seiha.org/2008/08/c74-twilight-refrain-impressions/comment-page-1/#comment-14150</link>
		<dc:creator>Aroduc</dc:creator>
		<pubDate>Sun, 17 Aug 2008 02:28:33 +0000</pubDate>
		<guid isPermaLink="false">http://blog.seiha.org/?p=1116#comment-14150</guid>
		<description>Yeah, it&#039;s sort of a weird mechanic. EoSD had a similar mechanic, but it was totally invisible to the player. You could create some really screwed up/broken patterns by hacking it to absurd levels though. 
http://www.youtube.com/watch?v=eRNkJTUInAU</description>
		<content:encoded><![CDATA[<p>Yeah, it&#8217;s sort of a weird mechanic. EoSD had a similar mechanic, but it was totally invisible to the player. You could create some really screwed up/broken patterns by hacking it to absurd levels though.<br />
<a href="http://www.youtube.com/watch?v=eRNkJTUInAU" rel="nofollow">http://www.youtube.com/watch?v=eRNkJTUInAU</a></p>
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		<title>By: Malek</title>
		<link>http://tenka.seiha.org/2008/08/c74-twilight-refrain-impressions/comment-page-1/#comment-14146</link>
		<dc:creator>Malek</dc:creator>
		<pubDate>Sun, 17 Aug 2008 01:53:31 +0000</pubDate>
		<guid isPermaLink="false">http://blog.seiha.org/?p=1116#comment-14146</guid>
		<description>Mimi looks a lot like Mia. I was surprised when I saw her, and also when I heard the music. I like it that way though.

But I&#039;m not sure I like the gameplay. Correct me if I&#039;m wrong, but the game&#039;s difficulty level changes on the go depending on your rank... right? Because there were many times that I was breezing around (well, after playing SA...), but other times when I had trouble. And usually, after getting hit (with my rank going down), the patterns seemed to become much easier.

I prefer when I can have a fixed difficulty level. Still, I&#039;m liking the art and music a lot, and the production values are good. I also want to see all the endings :P</description>
		<content:encoded><![CDATA[<p>Mimi looks a lot like Mia. I was surprised when I saw her, and also when I heard the music. I like it that way though.</p>
<p>But I&#8217;m not sure I like the gameplay. Correct me if I&#8217;m wrong, but the game&#8217;s difficulty level changes on the go depending on your rank&#8230; right? Because there were many times that I was breezing around (well, after playing SA&#8230;), but other times when I had trouble. And usually, after getting hit (with my rank going down), the patterns seemed to become much easier.</p>
<p>I prefer when I can have a fixed difficulty level. Still, I&#8217;m liking the art and music a lot, and the production values are good. I also want to see all the endings :P</p>
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