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Ookami-san and Her Seven Companions #08 — Re-Re-Re-Rewind

August 18th, 2010

 

Oh boy! Retreading old ground.

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Posted in Ookami-san | 16 Comments »

C78 Final Thoughts and Exploration of the Parking Lot

August 18th, 2010

                     

Because what the world needed was a crossbreed between Ice Climbers and Smash Bros.

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Posted in Doujin | 3 Comments »

A Certain Railgun Patch

August 17th, 2010

Go get it.
And now let us forget that this ever existed. I am hoping that this is like BMW Act 1 and just Werk’s way of doing a proof of concept test before making a real game, but somehow… I doubt it. It’s a shame to see all this spriting talent turn out what is basically a gimmicky Flash game. Now if they’d only make their Battle Idol Wars or whatever the hell their April Fool’s joke from a year or two back was… we’d be in business.

Posted in Railgun's Panties | 11 Comments »

The Stone That The Builder Refused

August 16th, 2010

               

Because if you haven’t watched it, you should.

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Posted in The Boondocks | 12 Comments »

Occult Academy #07 — Electra Complex

August 16th, 2010

 

Hey guys, remember how the world is ending? No? Me either.

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Posted in Occult Academy | 7 Comments »

High School of the Dead #07 — Heavenly Bodies

August 16th, 2010

 

Objects with that much inertia usually end up in orbit.

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Posted in High School of the Dead | 23 Comments »

Touhou Sky Fight Impressions

August 15th, 2010

                 

Man, is this the Comiket of terrible control schemes? You may as well just give yourself Carpal Tunnel now. Sky Fight uses the same control as Joust or Balloon Fight that involve rapidly tapping a button just to stay afloat. That’s okay in the party/free-for-all mode, but then they demand precise control in the single player modes. That doesn’t work. The party mode is kind of fun, but janky controls can be frustrating. The ⑨ item also has various effects, but most boil down to losing control of your character who then kills themself for the next 5 seconds. The stage hazards can also be irritating, but at least they don’t meow at you incessantly. Nice music and love the story mode presentation at least. And it has netplay built in, not that I can imagine adding lag will help things.

Posted in Sky Fight | Comments Off

Sekirei ~Pure Engagement~ #07 — The Rise of Super Sekibraver

August 15th, 2010

 

I’ll stick to my delusions, thank you very much.

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Posted in Sekirei | 4 Comments »

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