Ookami-san and Her Seven Companions #08 — Re-Re-Re-Rewind
August 18th, 2010
Posted in Ookami-san | 16 Comments »
Posted in Ookami-san | 16 Comments »
Because what the world needed was a crossbreed between Ice Climbers and Smash Bros.
Posted in Doujin | 3 Comments »

Go get it.
And now let us forget that this ever existed. I am hoping that this is like BMW Act 1 and just Werk’s way of doing a proof of concept test before making a real game, but somehow… I doubt it. It’s a shame to see all this spriting talent turn out what is basically a gimmicky Flash game. Now if they’d only make their Battle Idol Wars or whatever the hell their April Fool’s joke from a year or two back was… we’d be in business.
Posted in Railgun's Panties | 11 Comments »
Posted in High School of the Dead | 23 Comments »
Man, is this the Comiket of terrible control schemes? You may as well just give yourself Carpal Tunnel now. Sky Fight uses the same control as Joust or Balloon Fight that involve rapidly tapping a button just to stay afloat. That’s okay in the party/free-for-all mode, but then they demand precise control in the single player modes. That doesn’t work. The party mode is kind of fun, but janky controls can be frustrating. The ⑨ item also has various effects, but most boil down to losing control of your character who then kills themself for the next 5 seconds. The stage hazards can also be irritating, but at least they don’t meow at you incessantly. Nice music and love the story mode presentation at least. And it has netplay built in, not that I can imagine adding lag will help things.
Posted in Sky Fight | Comments Off
Posted in Sekirei | 4 Comments »