Not that I have any investment in the general Daibanchou scene or anything… but this latest trial adds Kunagi as well as some other slight tweaks like vocals for everybody but Erika, and character intros for Rouga and Senna. Well, and a host of other minor changes too, like Senna’s 214AA being basically the same as her throw now instead of a slide-cancel. At least it’s progressing a little faster lately. It was only a month ago that they released Senna. That’s a small blessing. Of course, Senna still has her corny 623 infinite, and Kunagi has an only slightly more complex one despite how different she plays now. Hopefully they’ll figure that stuff out once they actually get everybody ported into their new engine.
Yeah, uh, I’d rather make gay jokes about TaigaBun than suffer through Ganta whining any more or clumsily bumbling through death traps, survivng mostly on protagonist power. The animation and general production for DMW was significantly better this week, but the direction was remarkably awful. Blatant info-dump in the first half, montage of silly Takashi Castle events in the second (but with blood!), and then… that. It makes my eyes water just looking at it. Usually it’s the production/animation that lets action scenes down, not horribly inept direction. The wildly swinging camera is bad enough without characters doing shoulder rolls that take them a good 40 feet away. And then they did it again a few minutes later. Ugh.